3DOcean new Animation Data items 2020-07-11T08:11:02+00:00 FeedCreator 1.8 (info@mypapit.net) Female Candy Turn 180 Left 2020-07-11T08:11:02+00:00 2020-07-11T08:11:02+00:00 /item/female-candy-turn-180-left/6063951 Female – Candy Turn 180 Left

ID: F-T180L-001

Animation Data* for Female Characters:

· Loopeable.

· Frame Rates: @24 fps / @30 fps

· # frames: 96 / 120

· Formats included: .BVH .BIP

· Version (Review): 2.0 ( 2014/03/11 )

  • The Character mesh and props used for preview purposes is not included as a part of this product.
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Female – Candy Turn 180 Left

ID: F-T180L-001

Animation Data* for Female Characters:

· Loopeable.

· Frame Rates: @24 fps / @30 fps

· # frames: 96 / 120

· Formats included: .BVH .BIP

· Version (Review): 2.0 ( 2014/03/11 )

  • The Character mesh and props used for preview purposes is not included as a part of this product.
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Female Candy Walk 2020-07-11T08:11:02+00:00 2020-07-11T08:11:02+00:00 /item/female-candy-walk/6035604 Female – Candy Walk

ID: F-W-001

Animation Data* for Female Characters:

· Loopeable.

· Frame Rates: @24 fps / @30 fps

· # frames: 280 / 350

· Formats included: .BVH .BIP

· Version (Review): 2.0 ( 2014/03/12 )

Aditional clips:

Walk Cycle (Loop):

· # frames: 64 / 80

· In Place Mode (for games): included

  • The Character mesh and props used for preview purposes is not included as a part of this product.
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Female – Candy Walk

ID: F-W-001

Animation Data* for Female Characters:

· Loopeable.

· Frame Rates: @24 fps / @30 fps

· # frames: 280 / 350

· Formats included: .BVH .BIP

· Version (Review): 2.0 ( 2014/03/12 )

Aditional clips:

Walk Cycle (Loop):

· # frames: 64 / 80

· In Place Mode (for games): included

  • The Character mesh and props used for preview purposes is not included as a part of this product.
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Moonwalk 2020-07-11T08:11:02+00:00 2020-07-11T08:11:02+00:00 /item/moonwalk/5137267 This is Michael Jackson’s moonwalk.

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This is Michael Jackson’s moonwalk.

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flip-flop 2020-07-11T08:11:02+00:00 2020-07-11T08:11:02+00:00 /item/flip-flop/4073877 Easy to modify. 2 formats included. (.bip), (.max) frames: 180 – 30 fps

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Easy to modify. 2 formats included. (.bip), (.max) frames: 180 – 30 fps

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Pick-Up 2020-07-11T08:11:02+00:00 2020-07-11T08:11:02+00:00 /item/pick/4000767 Easy to modify. 2 formats included. (.bip), (.max) frames: 165 – 30 fps

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Easy to modify. 2 formats included. (.bip), (.max) frames: 165 – 30 fps

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Flying Animations 2020-07-11T08:11:02+00:00 2020-07-11T08:11:02+00:00 /item/flying-animations/25231033 Need animation for your fantasy/superhero characters? Download This animation pack and receive over 30 different animations like idle poses, movement, combat, etc. Also, the animations were done using HumanIK in Maya, so you have the option of using root motion in any game engine. The animations will work in any application that reads .fbx files.

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Need animation for your fantasy/superhero characters? Download This animation pack and receive over 30 different animations like idle poses, movement, combat, etc. Also, the animations were done using HumanIK in Maya, so you have the option of using root motion in any game engine. The animations will work in any application that reads .fbx files.

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Russian Dance 2020-07-11T08:11:02+00:00 2020-07-11T08:11:02+00:00 /item/russian-dance/2483048 This is Russian folk dance.

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This is Russian folk dance.

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Stylised Low Poly Chibi - Animation Set 2020-07-11T08:11:02+00:00 2020-07-11T08:11:02+00:00 /item/stylised-low-poly-chibi-animation-set/23709767 Stylised Low Poly Chibi – Animation Set

Suitable for running games, sidescroling games , third person games, platform games itc.

4 animations game set

- IDLE

- RUN

- WALK

- JUMP

Included files:

fbx – for animation

obj,fbx – for 3d model

Frame rate: 24 fps

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Stylised Low Poly Chibi – Animation Set

Suitable for running games, sidescroling games , third person games, platform games itc.

4 animations game set

- IDLE

- RUN

- WALK

- JUMP

Included files:

fbx – for animation

obj,fbx – for 3d model

Frame rate: 24 fps

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I Love You 2020-07-11T08:11:02+00:00 2020-07-11T08:11:02+00:00 /item/i-love-you/21908086 Get this animation data that you can send to your loved one. The file format is in video form. Also included in the package is the .blend file that you can edit in blender

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Get this animation data that you can send to your loved one. The file format is in video form. Also included in the package is the .blend file that you can edit in blender

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1550 Motion Capture Files 2020-07-11T08:11:02+00:00 2020-07-11T08:11:02+00:00 /item/1550-motion-capture-files/21851075 Included :
- 1550 Motion Capture Files
- Example Project Files
- 5 Learning Videos

Guaranteed By CGFX Studio

Easy to learn and use...

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Included :
- 1550 Motion Capture Files
- Example Project Files
- 5 Learning Videos

Guaranteed By CGFX Studio

Easy to learn and use...

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Kick in the stomach 2020-07-11T08:11:02+00:00 2020-07-11T08:11:02+00:00 /item/kick-stomach/21745274 Kicked in the stomach and nice ragdoll fall

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Kicked in the stomach and nice ragdoll fall

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Punched in the face 2020-07-11T08:11:02+00:00 2020-07-11T08:11:02+00:00 /item/punched-face/21743695 Punched in the face and ragdoll fall

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Punched in the face and ragdoll fall

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Centaurea Tchihatcheffii 2020-07-11T08:11:02+00:00 2020-07-11T08:11:02+00:00 /item/centaurea-tchihatcheffii/21526108 Features - Comes with realistic V-Ray materials and V-Ray lighting setup for 3ds Max, also added default scanline version. - You could disable meshsmooth modifier for low poly version - Unique and meaningful names for objects, materials, textures - Cleaned up and optimized scene with layers and groups - Fully UV-mapped - Fully textured with all needed maps The flowers open from frame 0 to frame 175. The animation is done with modifiers and bones such as bend.

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Features - Comes with realistic V-Ray materials and V-Ray lighting setup for 3ds Max, also added default scanline version. - You could disable meshsmooth modifier for low poly version - Unique and meaningful names for objects, materials, textures - Cleaned up and optimized scene with layers and groups - Fully UV-mapped - Fully textured with all needed maps The flowers open from frame 0 to frame 175. The animation is done with modifiers and bones such as bend.

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Cube character Rig 2020-07-11T08:11:02+00:00 2020-07-11T08:11:02+00:00 /item/cube-character-rig/19713125 Hello, Five different cube character animation rig. maya, obj, fbx.

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Hello, Five different cube character animation rig. maya, obj, fbx.

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DNA 2020-07-11T08:11:02+00:00 2020-07-11T08:11:02+00:00 /item/dna/19594809 DNA, cinema 4d project, the animation is 5 seconds long, i use C4d shaders for texturing.

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DNA, cinema 4d project, the animation is 5 seconds long, i use C4d shaders for texturing.

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Intro (promo) template 30 sec 2020-07-11T08:11:02+00:00 2020-07-11T08:11:02+00:00 /item/intro-promo-template-30-sec/19277620 Animation time: 750 frame (30 sec) 3ds max 2011 – 2016 Render: mental ray

This animation your can use as intro for TV programm. Yor can change text, color and images of template. This template is very usefull.

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Animation time: 750 frame (30 sec) 3ds max 2011 – 2016 Render: mental ray

This animation your can use as intro for TV programm. Yor can change text, color and images of template. This template is very usefull.

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MOBILITY_01: MoCap Pack 2020-07-11T08:11:02+00:00 2020-07-11T08:11:02+00:00 /item/mobility-01-mocap-pack/13966208 136 Mobility Animations: A full set of game-ready, 3D character animations to move your character around a virtual environment. All animations are .fbx format, standard .fbx bone names.

INCLUDING: Idles, Walking, Jogging, Running, Crouching, Turns, Hops, Jumps, Fidgets, Deaths and Transitions.

Allows for movement in four directions with crouches and jumps. Includes three speeds; walk, jog and run, with various strafing and backwards cycles. Also includes idle and turn animations with transitions. Locomotions are included as traveling and in-place loops. Moving Jumps are included as traveling and in-place motion. All idles and transitions have been carefully pose-matched for seamless motion trees. All locomotions are already created as clean one cycle loops; saving space and no need for further trimming. The detailed motion captured transitions to and from Idles and locomotions are a big bonus; adding heightened realism compared to simple blending. A running character slamming on the brakes and checking his balance as he comes to a standing halt is impressive and dramatic. No animation blending was used at all in the video, which includes all animations. Motions were simply played back to back.

MOBILITY_01 ANIMATIONS

STANDS, TURNS, HOPS, JUMPS

Stand_Relaxed_Idle Stand_Relaxed_L_45 Stand_Relaxed_L_90 Stand_Relaxed_L_135 Stand_Relaxed_L_180 Stand_Relaxed_R_45 Stand_Relaxed_R_90 Stand_Relaxed_R_135 Stand_Relaxed_R_180 Stand_Relaxed_Jump Stand_Relaxed_Jump_F Stand_Relaxed_Jump_B Stand_Relaxed_Jump_L Stand_Relaxed_Jump_R Stand_Relaxed_Hop Stand_Relaxed_Hop_F Stand_Relaxed_Hop_B Stand_Relaxed_Hop_L Stand_Relaxed_Hop_R Stand_Relaxed_Fgt_v1 Stand_Relaxed_Fgt_v2 Stand_Relaxed_Fgt_v3 Stand_Relaxed_Fgt_v4

WALKS, JUMPS, TRANSITIONS

Walk_F Walk_B Walk_L Walk_R Walk_L_CIR Walk_R_CIR Walk_L_90 Walk_R_90 Walk_L_180 Walk_R_180 Walk_F_Jump Walk_L_Jump Walk_R_Jump Walk_B_Jump Stand_Relaxed_to_Walk_F Stand_Relaxed_to_Walk_L Stand_Relaxed_to_Walk_R Stand_Relaxed_to_Walk_B Walk_F_to_Stand_Relaxed Walk_L_to_Stand_Relaxed Walk_R_to_Stand_Relaxed Walk_B_to_Stand_Relaxed

JOGS, JUMPS, TRANSITIONS

Jog_F Jog_B Jog_L Jog_R Jog_L_CIR Jog_R_CIR Jog_L_90 Jog_R_90 Jog_L_180 Jog_R_180 Jog_F_Jump Jog_L_Jump Jog_R_Jump Stand_Relaxed_to_Jog_F Stand_Relaxed_to_Jog_L Stand_Relaxed_to_Jog_R Stand_Relaxed_to_Jog_B Jog_F_to_Stand_Relaxed Jog_L_to_Stand_Relaxed Jog_R_to_Stand_Relaxed Jog_B_to_Stand_Relaxed

RUNS, JUMPS, TRANSITIONS

Run_F Run_L Run_R Run_L_CIR Run_R_CIR Run_L_90 Run_R_90 Run_L_180 Run_R_180 Run_F_Jump Run_L_Jump Run_R_Jump Stand_Relaxed_to_Run_F Stand_Relaxed_to_Run_L Stand_Relaxed_to_Run_R Run_F_to_Stand_Relaxed Run_L_to_Stand_Relaxed Run_R_to_Stand_Relaxed

CROUCH, TURNS, WALKS, TRANSITION

Crouch_Idle Crouch_L_45 Crouch_L_90 Crouch_L_135 Crouch_L_180 Crouch_R_45 Crouch_R_90 Crouch_R_135 Crouch_R_180 CrouchWalk_F CrouchWalk_B CrouchWalk_L CrouchWalk_R Stand_Relaxed_to_Crouch Crouch_to_Stand_Relaxed Crouch_to_CrouchWalk_F Crouch_to_CrouchWalk_B Crouch_to_CrouchWalk_L Crouch_to_CrouchWalk_R CrouchWalk_F_to_Crouch CrouchWalk_B_to_Crouch CrouchWalk_L_to_Crouch CrouchWalk_R_to_Crouch

IN-PLACE ANIMATIONS

Walk_F_IP Walk_B_IP Walk_L_IP Walk_R_IP Walk_F_Jump_IP Walk_B_Jump_IP Walk_L_Jump_IP Walk_R_Jump_IP Jog_F_IP Jog_B_IP Jog_L_IP Jog_R_IP Jog_F_Jump_IP? Jog_B_Jump_IP Jog_L_Jump_IP Jog_R_Jump_IP Run_F_IP Run_R_IP Run_L_IP Run_F_Jump_IP Run_R_Jump_IP Run_L_Jump_IP CrouchWalk_F_IP CrouchWalk_B_IP CrouchWalk_L_IP CrouchWalk_R_IP

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136 Mobility Animations: A full set of game-ready, 3D character animations to move your character around a virtual environment. All animations are .fbx format, standard .fbx bone names.

INCLUDING: Idles, Walking, Jogging, Running, Crouching, Turns, Hops, Jumps, Fidgets, Deaths and Transitions.

Allows for movement in four directions with crouches and jumps. Includes three speeds; walk, jog and run, with various strafing and backwards cycles. Also includes idle and turn animations with transitions. Locomotions are included as traveling and in-place loops. Moving Jumps are included as traveling and in-place motion. All idles and transitions have been carefully pose-matched for seamless motion trees. All locomotions are already created as clean one cycle loops; saving space and no need for further trimming. The detailed motion captured transitions to and from Idles and locomotions are a big bonus; adding heightened realism compared to simple blending. A running character slamming on the brakes and checking his balance as he comes to a standing halt is impressive and dramatic. No animation blending was used at all in the video, which includes all animations. Motions were simply played back to back.

MOBILITY_01 ANIMATIONS

STANDS, TURNS, HOPS, JUMPS

Stand_Relaxed_Idle Stand_Relaxed_L_45 Stand_Relaxed_L_90 Stand_Relaxed_L_135 Stand_Relaxed_L_180 Stand_Relaxed_R_45 Stand_Relaxed_R_90 Stand_Relaxed_R_135 Stand_Relaxed_R_180 Stand_Relaxed_Jump Stand_Relaxed_Jump_F Stand_Relaxed_Jump_B Stand_Relaxed_Jump_L Stand_Relaxed_Jump_R Stand_Relaxed_Hop Stand_Relaxed_Hop_F Stand_Relaxed_Hop_B Stand_Relaxed_Hop_L Stand_Relaxed_Hop_R Stand_Relaxed_Fgt_v1 Stand_Relaxed_Fgt_v2 Stand_Relaxed_Fgt_v3 Stand_Relaxed_Fgt_v4

WALKS, JUMPS, TRANSITIONS

Walk_F Walk_B Walk_L Walk_R Walk_L_CIR Walk_R_CIR Walk_L_90 Walk_R_90 Walk_L_180 Walk_R_180 Walk_F_Jump Walk_L_Jump Walk_R_Jump Walk_B_Jump Stand_Relaxed_to_Walk_F Stand_Relaxed_to_Walk_L Stand_Relaxed_to_Walk_R Stand_Relaxed_to_Walk_B Walk_F_to_Stand_Relaxed Walk_L_to_Stand_Relaxed Walk_R_to_Stand_Relaxed Walk_B_to_Stand_Relaxed

JOGS, JUMPS, TRANSITIONS

Jog_F Jog_B Jog_L Jog_R Jog_L_CIR Jog_R_CIR Jog_L_90 Jog_R_90 Jog_L_180 Jog_R_180 Jog_F_Jump Jog_L_Jump Jog_R_Jump Stand_Relaxed_to_Jog_F Stand_Relaxed_to_Jog_L Stand_Relaxed_to_Jog_R Stand_Relaxed_to_Jog_B Jog_F_to_Stand_Relaxed Jog_L_to_Stand_Relaxed Jog_R_to_Stand_Relaxed Jog_B_to_Stand_Relaxed

RUNS, JUMPS, TRANSITIONS

Run_F Run_L Run_R Run_L_CIR Run_R_CIR Run_L_90 Run_R_90 Run_L_180 Run_R_180 Run_F_Jump Run_L_Jump Run_R_Jump Stand_Relaxed_to_Run_F Stand_Relaxed_to_Run_L Stand_Relaxed_to_Run_R Run_F_to_Stand_Relaxed Run_L_to_Stand_Relaxed Run_R_to_Stand_Relaxed

CROUCH, TURNS, WALKS, TRANSITION

Crouch_Idle Crouch_L_45 Crouch_L_90 Crouch_L_135 Crouch_L_180 Crouch_R_45 Crouch_R_90 Crouch_R_135 Crouch_R_180 CrouchWalk_F CrouchWalk_B CrouchWalk_L CrouchWalk_R Stand_Relaxed_to_Crouch Crouch_to_Stand_Relaxed Crouch_to_CrouchWalk_F Crouch_to_CrouchWalk_B Crouch_to_CrouchWalk_L Crouch_to_CrouchWalk_R CrouchWalk_F_to_Crouch CrouchWalk_B_to_Crouch CrouchWalk_L_to_Crouch CrouchWalk_R_to_Crouch

IN-PLACE ANIMATIONS

Walk_F_IP Walk_B_IP Walk_L_IP Walk_R_IP Walk_F_Jump_IP Walk_B_Jump_IP Walk_L_Jump_IP Walk_R_Jump_IP Jog_F_IP Jog_B_IP Jog_L_IP Jog_R_IP Jog_F_Jump_IP? Jog_B_Jump_IP Jog_L_Jump_IP Jog_R_Jump_IP Run_F_IP Run_R_IP Run_L_IP Run_F_Jump_IP Run_R_Jump_IP Run_L_Jump_IP CrouchWalk_F_IP CrouchWalk_B_IP CrouchWalk_L_IP CrouchWalk_R_IP

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TK1-009 Travel Run 2020-07-11T08:11:02+00:00 2020-07-11T08:11:02+00:00 /item/tk1-009-travel-run/13513835 TK1-009 Travel Run

Animation Data

For very small characters with very short arms-legs, and four fingers on hands.

· Frame Rates : 24 fps // 30 fps · # frames : 239 // 307 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/11/02 )

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TK1-009 Travel Run

Animation Data

For very small characters with very short arms-legs, and four fingers on hands.

· Frame Rates : 24 fps // 30 fps · # frames : 239 // 307 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/11/02 )

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TK1-008 Fast Run 2020-07-11T08:11:02+00:00 2020-07-11T08:11:02+00:00 /item/tk1-008-fast-run/13502642 TK1-008 Fast Run

Animation Data

For very small characters with very short arms-legs, and four fingers on hands.

· Frame Rates : 24 fps // 30 fps · # frames : 241 // 301 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/11/02 )

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TK1-008 Fast Run

Animation Data

For very small characters with very short arms-legs, and four fingers on hands.

· Frame Rates : 24 fps // 30 fps · # frames : 241 // 301 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/11/02 )

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TK1-007 Chase Run 2020-07-11T08:11:02+00:00 2020-07-11T08:11:02+00:00 /item/tk1-007-chase-run/13491973 TK1-007 Chase Run

Animation Data

For very small characters with very short arms-legs, and four fingers on hands.

· Frame Rates : 24 fps // 30 fps · # frames : 239 // 297 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/10/31 )

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TK1-007 Chase Run

Animation Data

For very small characters with very short arms-legs, and four fingers on hands.

· Frame Rates : 24 fps // 30 fps · # frames : 239 // 297 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/10/31 )

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TK1-006 Huffy Walk 2020-07-11T08:11:02+00:00 2020-07-11T08:11:02+00:00 /item/tk1-006-huffy-walk/13491531 TK1-006 Huffy Walk

Animation Data

For very small characters with very short arms-legs, and four fingers on hands.

· Frame Rates : 24 fps // 30 fps · # frames : 241 // 301 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/10/30 )

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TK1-006 Huffy Walk

Animation Data

For very small characters with very short arms-legs, and four fingers on hands.

· Frame Rates : 24 fps // 30 fps · # frames : 241 // 301 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/10/30 )

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TK1-005 Soft Stroll Walk 2020-07-11T08:11:02+00:00 2020-07-11T08:11:02+00:00 /item/tk1-005-soft-stroll-walk/13461171 Toon Kid 1 – Soft Stroll Walk

TK1-005

Animation Data

For very small characters with very short arms-legs, and four fingers on hands.

· Frame Rates : 24 fps // 30 fps · # frames : 241 // 302 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/10/28 )

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Toon Kid 1 – Soft Stroll Walk

TK1-005

Animation Data

For very small characters with very short arms-legs, and four fingers on hands.

· Frame Rates : 24 fps // 30 fps · # frames : 241 // 302 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/10/28 )

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TK1-004 Stroll Walk 2020-07-11T08:11:02+00:00 2020-07-11T08:11:02+00:00 /item/tk1-004-stroll-walk/13427979 Toon Kid 1 – Stroll Walk

TK1-004

Animation Data

For very small characters with very short arms-legs, and four fingers on hands.

· Frame Rates : 24 fps // 30 fps · # frames : 241 // 302 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/10/26 )

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Toon Kid 1 – Stroll Walk

TK1-004

Animation Data

For very small characters with very short arms-legs, and four fingers on hands.

· Frame Rates : 24 fps // 30 fps · # frames : 241 // 302 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/10/26 )

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TK1-003 Fast March Walk 2020-07-11T08:11:02+00:00 2020-07-11T08:11:02+00:00 /item/tk1-003-fast-march-walk/13422423 Toon Kid 1 – Fast March Walk

TK1-003

Animation Data

For very small characters with very short arms-legs, and four fingers on hands.

· Frame Rates : 24 fps // 30 fps · # frames : 240 // 300 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/10/25 )

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Toon Kid 1 – Fast March Walk

TK1-003

Animation Data

For very small characters with very short arms-legs, and four fingers on hands.

· Frame Rates : 24 fps // 30 fps · # frames : 240 // 300 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/10/25 )

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TK1-002 Run and Point to Right 2020-07-11T08:11:02+00:00 2020-07-11T08:11:02+00:00 /item/tk1-002-run-and-point-right/13391942 Toon Kid 1 – Run and Point to Right

TK1-002

Animation Data

For very small characters with very short arms-legs, and four fingers on

hands.

· Frame Rates : 24 fps // 30 fps · # frames : 195 // 244 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/10/22 )

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Toon Kid 1 – Run and Point to Right

TK1-002

Animation Data

For very small characters with very short arms-legs, and four fingers on

hands.

· Frame Rates : 24 fps // 30 fps · # frames : 195 // 244 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/10/22 )

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TK1-001 Run and Point to Left 2020-07-11T08:11:02+00:00 2020-07-11T08:11:02+00:00 /item/tk1-001-run-and-point-left/13375301 Toon Kid 1 – Run and Point to Left

TK1-001

Animation Data

For very small characters with very short arms-legs, and four fingers on

hands.

· Frame Rates : 24 fps // 30 fps · # frames : 195 // 244 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/10/21 )

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Toon Kid 1 – Run and Point to Left

TK1-001

Animation Data

For very small characters with very short arms-legs, and four fingers on

hands.

· Frame Rates : 24 fps // 30 fps · # frames : 195 // 244 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/10/21 )

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Toon Small Male - Walk Cycle 1 2020-07-11T08:11:02+00:00 2020-07-11T08:11:02+00:00 /item/toon-small-male-walk-cycle-1/11382303 Toon SM – Walk Cycle 1

TSM-WC-001

Animation Data

For small characters with short arms-legs.

· Frame Rates : 24 fps // 30 fps · # frames Cycle : 24 // 30 · # frames Looped ( included ) : 312 // 390 · Forward Mode ( included ) : Yes · In Place Mode ( included ) : Yes · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/05/06 )

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Toon SM – Walk Cycle 1

TSM-WC-001

Animation Data

For small characters with short arms-legs.

· Frame Rates : 24 fps // 30 fps · # frames Cycle : 24 // 30 · # frames Looped ( included ) : 312 // 390 · Forward Mode ( included ) : Yes · In Place Mode ( included ) : Yes · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/05/06 )

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Toon Small Male - Run Cycle 1 2020-07-11T08:11:02+00:00 2020-07-11T08:11:02+00:00 /item/toon-small-male-run-cycle-1/11374432 Toon Small Male – Run Cycle 1

Animation Data

For small characters with short arms-legs.

· Frame Rates : 24 fps // 30 fps · # frames Cycle : 14 // 17 · # frames Looped ( included ) : 294 // 357 · Forward Mode ( included ) : Yes · In Place Mode ( included ) : Yes · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/05/05 )

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Toon Small Male – Run Cycle 1

Animation Data

For small characters with short arms-legs.

· Frame Rates : 24 fps // 30 fps · # frames Cycle : 14 // 17 · # frames Looped ( included ) : 294 // 357 · Forward Mode ( included ) : Yes · In Place Mode ( included ) : Yes · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/05/05 )

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Male Hands on Hips 1 2020-07-11T08:11:02+00:00 2020-07-11T08:11:02+00:00 /item/male-hands-hips-1/11306568 Male Hands on Hips 1

Animation Data

· Frame Rates : 24 fps // 30 fps

· # frames : 286 // 357

· Formats : .bvh .bip

· Version (Review) : 3.51 ( 2015/04/28 )

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Male Hands on Hips 1

Animation Data

· Frame Rates : 24 fps // 30 fps

· # frames : 286 // 357

· Formats : .bvh .bip

· Version (Review) : 3.51 ( 2015/04/28 )

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Cricket World Cup 2015 2020-07-11T08:11:02+00:00 2020-07-11T08:11:02+00:00 /item/cricket-world-cup-2015/10257655 Animated logo of a Cricket World Cup 2015 logo …. texture mapped, logo forming in 3d easy to work on your project…

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Animated logo of a Cricket World Cup 2015 logo …. texture mapped, logo forming in 3d easy to work on your project…

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